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- /*
- * Some structure forward declarations are needed.
- */
- struct program;
- struct function;
- struct svalue;
- struct sockaddr;
-
- #ifdef BUFSIZ
- # define PROT_STDIO(x) PROT(x)
- #else /* BUFSIZ */
- # define PROT_STDIO(x) ()
- #endif /* BUFSIZ */
-
- #if defined(__STDC__) || defined(mac)
- # define PROT(x) x
- #else /* __STDC__ */
- # define PROT(x) ()
- #endif /* __STDC */
-
- #ifndef MSDOS
-
- char *malloc PROT((unsigned));
- char *realloc PROT((char *, unsigned));
- int fclose PROT_STDIO((FILE *));
- int pclose PROT_STDIO((FILE *));
- int atoi PROT((char *));
- void srandom PROT((int));
- int chdir PROT((char *));
- int gethostname PROT((char *, int));
- void abort PROT((void));
- int fflush PROT_STDIO((FILE *));
- int rmdir PROT((char *));
- int unlink PROT((char *));
- int fclose PROT_STDIO((FILE *));
- void qsort PROT((char *, int, int, int (*)()));
- int fseek PROT_STDIO((FILE *, long, int));
- int _flsbuf();
- int fork PROT((void));
- int wait PROT((int *));
- int execl PROT((char *, char *, ...));
- int pipe PROT((int *));
- int dup2 PROT((int, int));
- int vfork PROT((void));
- void free PROT((char *));
- void exit PROT((int));
- void _exit PROT((int));
- unsigned int alarm PROT((unsigned int));
- int ioctl(int, ...);
-
- int _filbuf();
- char *crypt PROT((char *, char *));
-
- #ifdef DRAND48
- double drand48 PROT((void));
- void srand48 PROT((long));
- #endif
- #ifdef RANDOM
- long random PROT((void));
- #endif
-
- long strtol PROT((char *, char **, int));
- int link PROT((char *, char *));
- int unlink PROT((char *));
- #endif
-
- struct object;
- char *get_error_file PROT((char *));
- void save_error PROT((char *, char *, int));
- #ifndef NLHACK
- int write_file PROT((char *, char *));
- #endif
- int file_size PROT((char *));
- char *check_file_name PROT((char *, int));
- void remove_all_players PROT((void));
- void load_wiz_file PROT((void));
- void wizlist PROT((char *));
- void backend PROT((void));
- char *xalloc PROT((int));
- char *xrealloc(char *p, unsigned int size);
- void init_string_space PROT((void));
- void error();
- void fatal();
- void add_message();
- void trace_log();
- void debug_message();
- void debug_message_value PROT((struct svalue *)),
- print_local_commands(),
- #if 0
- new_call_out PROT((struct object *, char *, int, struct svalue *)),
- #else
- new_call_out PROT((struct object *, char *, int, struct svalue *, int)),
- #endif
- add_action PROT((char *, char *, int)),
- enable_commands PROT((int)),
- load_ob_from_swap PROT((struct object *));
- #ifndef NLHACK
- int tail PROT((char *));
- #endif
- struct object *get_interactive_object PROT((int));
- void enter_object_hash PROT((struct object *));
- void remove_object_hash PROT((struct object *));
- struct object *lookup_object_hash PROT((char *));
- int show_otable_status PROT((int verbose));
- void dumpstat PROT((void));
- struct vector;
- void free_vector PROT((struct vector *));
- char *query_load_av PROT((void));
- void update_compile_av PROT((int));
- struct vector *map_array PROT((
- struct vector *arr,
- char *func,
- struct object *ob,
- struct svalue *extra
- ));
- struct vector *make_unique PROT((struct vector *arr,char *func,
- struct svalue *skipnum));
-
- char *describe_items PROT((struct svalue *arr,char *func,int live));
- struct vector *filter PROT((struct vector *arr,char *func,
- struct object *ob, struct svalue *));
- int match_string PROT((char *, char *));
- int set_heart_beat PROT((struct object *, int));
- struct object *get_empty_object PROT((int));
- struct svalue;
- void assign_svalue PROT((struct svalue *, struct svalue *));
- void assign_svalue_no_free PROT((struct svalue *to, struct svalue *from));
- void free_svalue PROT((struct svalue *));
- char *make_shared_string PROT((char *));
- void free_string PROT((char *));
- int add_string_status PROT((int verbose));
- void notify_no_command PROT((void));
- void clear_notify PROT((void));
- void throw_error PROT((void));
- void set_living_name PROT((struct object *,char *));
- void remove_living_name PROT((struct object *));
- struct object *find_living_object PROT((char *, int));
- int lookup_predef PROT((char *));
- void yyerror PROT((char *));
- int hashstr PROT((char *, int, int));
- int lookup_predef PROT((char *));
- char *dump_trace PROT((int));
- int parse_command PROT((char *, struct object *));
- struct svalue *apply PROT((char *, struct object *, int));
- void push_string PROT((char *, int));
- void push_number PROT((int));
- void push_object PROT((struct object *));
- struct object *clone_object PROT((char *));
- void init_num_args PROT((void));
- int restore_object PROT((struct object *, char *));
- void tell_object PROT((struct object *, char *));
- struct object *first_inventory PROT((struct svalue *));
- struct vector *slice_array PROT((struct vector *,int,int));
- int query_idle PROT((struct object *));
- char *implode_string PROT((struct vector *, char *));
- struct object *query_snoop PROT((struct object *));
- struct vector *all_inventory PROT((struct object *));
- struct vector *deep_inventory PROT((struct object *, int));
- struct object *environment PROT((struct svalue *));
- struct vector *add_array PROT((struct vector *, struct vector *));
- char *get_f_name PROT((int));
- #ifndef _AIX
- void startshutdowngame PROT((void));
- #else
- void startshutdowngame PROT((int));
- #endif
- void set_notify_fail_message PROT((char *));
- int swap PROT((struct object *));
- int transfer_object PROT((struct object *, struct object *));
- struct vector *users PROT((void));
- void do_write PROT((struct svalue *));
- void log_file PROT((char *, char *));
- int remove_call_out PROT((struct object *, char *));
- char *create_wizard PROT((char *, char *));
- void destruct_object PROT((struct svalue *));
- void set_snoop PROT((struct object *, struct object *));
- int new_set_snoop PROT((struct object *, struct object *));
- void add_verb PROT((char *, int));
- void ed_start PROT((char *, char *, struct object *));
- void say PROT((struct svalue *, struct vector *));
- void tell_room PROT((struct object *, struct svalue *, struct vector *));
- void shout_string PROT((char *));
- int command_for_object PROT((char *, struct object *));
- int remove_file PROT((char *));
- int print_file PROT((char *, int, int));
- int print_call_out_usage PROT((int verbose));
- int input_to PROT((char *, int));
- int parse PROT((char *, struct svalue *, char *, struct svalue *, int));
- struct object *object_present PROT((struct svalue *, struct object *));
- void add_light PROT((struct object *, int));
- int indent_program PROT((char *));
- void call_function PROT((struct program *, struct function *));
- void store_line_number_info PROT((void));
- void push_constant_string PROT((char *));
- void push_svalue PROT((struct svalue *));
- struct variable *find_status PROT((char *, int));
- void free_prog PROT((struct program *, int));
- void stat_living_objects PROT((void));
- int heart_beat_status PROT((int verbose));
- void opcdump PROT((void));
- void slow_shut_down PROT((int));
- struct vector *allocate_array PROT((int));
- void yyerror PROT((char *));
- void reset_machine PROT((int));
- void clear_state PROT((void));
- void load_first_objects PROT((void));
- void preload_objects PROT((int));
- int random_number PROT((int));
- void reset_object PROT((struct object *, int));
- int replace_interactive PROT((struct object *ob, struct object *obf, char *));
- char *get_wiz_name PROT((char *));
- char *get_log_file PROT((char *));
- int get_current_time PROT((void));
- char *time_string PROT((int));
- char *process_string PROT((char *));
- void update_ref_counts_for_players PROT((void));
- void count_ref_from_call_outs PROT((void));
- void check_a_lot_ref_counts PROT((struct program *));
- int shadow_catch_message PROT((struct object *ob, char *str));
- struct vector *get_all_call_outs PROT((void));
- char *read_file PROT((char *file, int, int));
- char *read_bytes PROT((char *file, int, int));
- int write_bytes PROT((char *file, int, char *str));
- struct wiz_list *add_name PROT((char *str));
- char *check_valid_path PROT((char *, struct wiz_list *, char *, int));
- int get_line_number_if_any PROT((void));
- void logon PROT((struct object *ob));
- struct svalue *apply_master_ob PROT((char *fun, int num_arg));
- void assert_master_ob_loaded();
- struct vector *explode_string PROT((char *str, char *del));
- char *string_copy PROT((char *));
- int find_call_out PROT((struct object *ob, char *fun));
- void remove_object_from_stack PROT((struct object *ob));
- void compile_file PROT((void));
- void unlink_swap_file();
- char *function_exists PROT((char *, struct object *));
- void set_inc_list PROT((struct svalue *sv));
- int legal_path PROT((char *path));
- struct vector *get_dir PROT((char *path));
- extern int rename PROT((char *, char *));
- void get_simul_efun PROT((struct svalue *));
- struct function *find_simul_efun PROT((char *));
- char *query_simul_efun_file_name PROT((void));
- struct vector *match_regexp PROT((struct vector *v, char *pattern));
-
- #ifdef MUDWHO
- void sendmudwhoinfo PROT((void));
- void sendmudwhologout PROT((struct object *ob));
- int rwhocli_setup PROT((char *server, char *serverpw, char *myname,
- char *comment));
- int rwhocli_shutdown PROT((void));
- int rwhocli_pingalive PROT((void));
- int rwhocli_userlogin PROT((char *uid, char *name, int tim));
- int rwhocli_userlogout PROT((char *uid));
- #endif /* MUDWHO */
-